A fresh dawn for the FIFA footballing sim serial has almost arrived , withEA Sports FC 24debuting on the twenty-ninth September . One of , if notthe , most heavily touted new features is HyperMotion V. So , what is it ?

Over the years , the FIFA series has feature jargon up the wazoo to attempt to sell players on fresh and , purportedly , ever more realistic features . The EA Sports FC serial publication looks to be no unlike .

The upcoming looping has rebranded its histrion traits system to the novel Play Styles , arrant with its own logo . HyperMotion technology is along for the ride too . The technology is n’t new to FIFA but it ’s the latest looping that we ’re here to excuse . Before , we get down to the of import stuff … no , it is n’t the fifth interpretation of HyperMotion , it ’s in reality the third . Thanks for that , EA . study on for the key particular .

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What is HyperMotion V?

HyperMotion V is the third iteration of EA Sports ’ motion capture engineering , with the “ V ” standing for volumetric to make up the habit of volumetric data from more than 180 professional football matches to fetch improved realism to EA Sports FC 24 . The information was acquired from matches across both the UEFA Men ’s and Women ’s Champions League , La Liga and the Premier League . HyperMotion quintuplet technology will only be available on PlayStation 5 , Xbox Series X / S and PC .

The volumetric data is used to work role player movements within the game , both separately and as a team . HyperMotion V technology aims to gift authentic full - team drift along with 1,200 key signature run stylus – based on some of the top players in the creation .

The predecessor to HyperMotion V , HyperMotion 2.0 was introduced inFIFA 23 , meaning more detail on this looping is publically usable . HyperMotion 2.0 tout sophisticated 11 vs 11 match capture , with players wearing suit to capture apparent movement data . Other feature included the use of Machine Learning to adapt with unexampled invigoration in veridical - time , as well as ML - Jockey for animating how musician jostle with each other . HyperMotion 2.0 also influenced technical dribbling , composed Lucille Ball contact and player acceleration , with the aim of impart more personality and Platonism to FIFA 23 . Further , it inaugurate match capture of cleaning woman ’s football as well , which is also set to be admit within HyperMotion V.

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