Verdict

Even though it does n’t render the gameplay renovation that some gamers were no doubt foresee , The Last of Us Part 1 is still the good fashion to savor one of the most intelligent and well designed games of recent memory . The updated visuals facilitate to breathe young life into the story , and the world it presents has never feel more immersive . And that ’s before turn over the embarrassment of accessibility features on hand , enabling swathes of gamers to play the game for the first meter and see what all the hassle is about .

Pros

Cons

Key Features

Introduction

Naughty Dog revisits its iconic post - apocalyptical survival shooter , this time reconstruct for the PS5 and stylize as The Last of Us Part 1 .

When the credits rolled on 2020’sThe Last of Us Part 2 , I feel so engage in the humanity that Naughty Dog had created and its brutal narration of retaliation that I was n’t quite ready to say goodbye to it all . I booted up my written matter ofThe Last of Us : Remasteredbut the technical leap between the two game was too much to ignore and my enthusiasm for replay the series ’ first entranceway speedily evanesce away .

Someone at Naughty Dog either hacked my head or had the same feeling themselves because the The Last of Us Part 1 is the same bully biz that we all know and love , but redesigned with the Part 2 toolset .

The game’s visual overhaul can be felt most greatly in its level design

With a £ 70/$70 price tag at launch , the secret plan has already been criticise for not put up enough bonus for returning player , but is this really the fount ? Here are my mentation .

Graphics and performance

For starter motor , the level of point that can be found when walking through the plot ’s vision of a post - apocalyptic United States is truly something to behold . The Last of Us already did a fantastic job of create a believable world in its level design , with abandoned homes hold ghost of the families who lived there , and sprawling cityscapes that have now been reclaimed by nature . But this time around , it feel as if the developers have been able-bodied to in full deliver on those concept in a way that technology only could n’t 10 years ago .

The various knick hang that you might expect to find in a phratry home have been ease up more attention , and at various times I found myself distracted by cold family photos that state a narrative of their own for a group of off - screen character . There ’s so much depth in the details of Part 1 that you easily spend several hours of your playthrough just admiring the sweat of the artwork department .

Because all of this is now running on the PS5 ’s heavy - duty hardware , lighting effects have also been break an uplift and they go a long way towards show what Sony ’s latest console table is equal to of . For exemplar , I do n’t recall ever being quite so enamoured with Bill ’s hideout early into the biz , but the way the light seeps through the church building ’s windows forced me to stop in my tracks and prize the view .

The game’s visual overhaul can be felt most greatly in its level design

Beyond the in - plot visuals , Naughty Dog has also been cracking to note the upgrades that have been made to the character reference models , which in turn can be most keenly felt during cutscenes . I ’ll admit that when I saw the first few comparison drone , I shinny to see the immediate difference – a trouble that belike staunch from just how well those cutscenes were originally animated on the PS3 . But when you bug out playing the PS5 adaption , the weighing machine of these improvements are made more apparent .

For example , Tess has been gift a raw , more years - appropriate look that better meditate her lived experiences . And when paired with the total particular of Joel ’s middle - ripened appearance , their conversation felt more believable , doing judge to the original motion capture and voice act , and really driving home the emotion of each fit .

If you want to get even more out of the graphics , then the game offer you a option from the outset , with the power to play in either ‘ performance ’ or ‘ faithfulness ’ mode . The former streamlet at a direct 60fps while the latter prioritises the visual prowess of the plot and is capped at 30fps . There ’s definitely a noticeable difference to be found in these two modal value , and you may commute between them at any time so you do n’t have to worry about being shut away in .

The game’s visual overhaul can be felt most greatly in its level design

For my my playthrough , I stick around with ‘ carrying out ’ style almost alone . After all , one of the best upgrades of 2014 ’s The Last of Us Remastered was the ability to trifle in the enhance physical body rate , lending itself bright to the helter-skelter nature of the game ’s shootouts .

I also noticed an impressive mo of tinkering with the game ’s audio tone , as sound feel more layered than ever and dialogue come through more clearly and defined than before . There ’s even reenforcement for 3D Audio , which makes a gunplay with the biz ’s septic enemies even more adrenaline induce .

It should be mentioned that I encountered barely any visual or audio hiccups during my prison term with the game which is a rare affair to see these days . This is about as dressed aAAA gamecould be at launch .

The game’s visual overhaul can be felt most greatly in its level design

Story and gameplay

It ’s almost insufferable to have a conversation about The Last of Us without circle back to the game ’s taradiddle . The game made waves upon release for its bleak portrayal of what humans would do to survive if civilisation fall apart .

Very few game have arrive closely to the storytelling heights of The Last of Us , and in a post - pandemic humans , the many references to quarantine , examination and face coverings suddenly do n’t seem quite so nonfigurative . But I think it ’s fairish to assume , given that Part 1 appoint the 2d re - release of the title , that many gamers will be wondering if it ’s worth playing through again . I would contend emphatically that it is .

As previously mentioned , the updated grapheme models give the game ’s narrative aspects more depth as the characters themselves are better recognize . Then again , I ’m speaking as someone who has n’t revisited the game in roughly eight years , so it ’s been an exciting experience to recall why I enjoyed it so much in the first place . If you ’ve play it more late then this is where thing get a bit tricky .

The game’s visual overhaul can be felt most greatly in its level design

Unfortunately , from a gameplay position , Part 1 is almost superposable to its generator stuff . I had hop that with so much talk about the game borrowing from Part 2 ’s graphic upgrades that we might also see some of the gameplay tweak that were innovate there , such as the power to go prone in fight , and raw foe type like attack dogs that were cultivate to sniff you out , forcing you to continue on the move .

Having these elements within Part 1 would have given existing players more of a reason to dive back in beyond the visual overhaul . Still , this is n’t to say that it ’s completely devoid of newfangled contentedness – there ’s now a ‘ permadeath ’ mode for players who ca n’t get enough punishment , and a fastness - rivulet mode to time how quickly you could make it to the oddment .

Haptic feedback via the DualSense controller also add a new stratum of immersion , heightening minute of vividness such as grappling an opposition from the shadows . The adaptive induction also switch how you use sure weapons . For the arc , you transfer the weapon from your backpack with L2 and then use R2 to lento pull back the pointer , feeling the pushback in the initiation as you do so .

Bill’s hideout looks better than ever thanks to the game’s lighting effects

There ’s even a fistful of new unlockables that can be cabbage after you ’ve discharge the biz , including costume and concept art , but I found myself spending quite a bit of fourth dimension in the game ’s new model viewer . Just like with Part 2 , you’re able to now view a collection of character models as if they ’re modest statuette , pouring over the sometimes unreal sum of detail in their facial features .

One huge selling point for many gamers out there is the the game ’s new accessibility lineament . Part 2 paved the way in opening up new way for other than abled gamers to savour the substance experience , and those same feature have now been put through in Part 1 .

With everything from colourblind mode to audio description during cutscenes , navigation help and narration of on - covert text , Naughty Dog has gone above and beyond in spend a penny The Last of Us Part 1 as accessible as possible , making this is a huge boon for anyone who was forced to miss out on the game the first time around because of any roadblock to entry . I only hope that more developers espouse lawsuit .

Bill’s hideout looks better than ever thanks to the game’s lighting effects

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Should you buy it?

With a concluded optic service that form the game ’s reality and story finger more touchable than ever , there ca n’t be any doubt that this is the best manner to experience Naughty Dog ’s iconic claim .

If the memory of the game is still sweet in your mind then there is n’t an consuming amount of new content to pass you back in on day one .

Final Thoughts

With a £ 70/$70 terms tag and not a whole lot of new content to speak of when it comes to the gameplay , The Last of Us Part 1 may be a tough sell for some gamers , but because of its massive leap forward in ocular fidelity and making the domain more engrossing than ever , it is still the best way to flirt one of the good games ever made – and that ca n’t be overlooked .

I ’ve enjoy every minute of my time with Part 1 , and the inclusion of barrier - breaking handiness features means that a whole sect of gamers will now get to experience Naughty Dog ’s post - revelatory story for the first time . Even if you do n’t nab the game at launch , it ’s one that all PS5 owners should add up to their library down the line .

Trusted Score

How we test

We toy every plot we review through to the death , outside of sealed exceptions where getting 100 % completion , like Skyrim , is stuffy to inconceivable to do . When we do n’t full finish a game before survey it we will always alert the reader .

FAQs

No , the original multiplayer ingredient of The Last of Us has been removed .

The Left Behind DLC is included with the game and can be played right away .

No , The Last of Us Part 1 is only available to flirt on PS5 .

Bill’s hideout looks better than ever thanks to the game’s lighting effects

The Last of Us Part 1 running in fidelity mode

The Last of Us Part 1 running in fidelity mode

The Last of Us Part 1 running in fidelity mode

The first Bloater boss battle in The Last of Us Part 1

The first Bloater boss battle in The Last of Us Part 1

The first Bloater boss battle in The Last of Us Part 1

The Last of Us Part 1 features accessibility modes to help differently abled gamers

The Last of Us Part 1 features accessibility modes to help differently abled gamers

The Last of Us Part 1 features accessibility modes to help differently abled gamers

The game’s visual overhaul can be felt most greatly in its level design

The game’s visual overhaul can be felt most greatly in its level design

Bill’s hideout looks better than ever thanks to the game’s lighting effects

Bill’s hideout looks better than ever thanks to the game’s lighting effects

The Last of Us Part 1 running in fidelity mode

The Last of Us Part 1 running in fidelity mode

The first Bloater boss battle in The Last of Us Part 1

The first Bloater boss battle in The Last of Us Part 1

The Last of Us Part 1 features accessibility modes to help differently abled gamers

The Last of Us Part 1 features accessibility modes to help differently abled gamers