Verdict
The Vive Elite XR scores points for its modular approach to the design of the headset and just how well-off it is to wear over prospicient periods , but pretty much everything else , from the control to the processor to the lack of popular apps on Viveport , makes the Vive Elite XR a tough sell – especially at £ 999/$1099 .
Pros
Cons
Key Features
Introduction
The HTC Vive Elite XR is one of few competitors to Meta ’s standalone VR headset collection , offering an alternative to the hugely popularMeta Quest 3andMeta Quest Pro – so secure to say it has its oeuvre cut out .
But while the Vive Elite XR ’s modular design appropriate it to stand out from the competition , that ’s about the only ingredient of the headset that can be universally praised . Just about everything else , from the controller to the processing power , feels jolly dated .
However , that would ’ve been forgiven had the Viveport Store been a little more plenteously stocked with popular VR and MR apps and game , with a miserable collecting compare to the might of Meta .
It ’s not front good for the HTC Vive Elite XR , is it ?
Design and fit
The HTC Vive Elite XR is an organic evolution of theVive Flowheadset from 2021 , with a number of tweaks to the incredibly modular innovation that make the Vive Elite XR stand out in the standaloneVR market . It ’s arguably the strongest point in time of the headset overall – but I ’ll get to that in a act .
In its standard form , the HTC Vive Elite XR does n’t await that dissimilar to the Meta Quest Pro , complete with a battery ingroup at the backside with a high - end nut mechanism to allow the idealistic burst – a way better effectuation than the fabric strap of theQuest 2and Quest 3 that helps balance the weight of the headset to make it less front - grave .
The front of the headset do differ in terms of attend though , with the Vive Elite XR ’s orotund transparent lens reminding me of a Praying Mantis when donned . Anybody else ?
Where the Vive Elite XR separates itself is by literally come apart itself from the back of the headset , with users able-bodied to switch out the electric battery pack for a span of glasses - comparable credit card stems that transmute the Elite XR into a VR - enable pair of sunglasses . It also more than halves the weight of the headset , down to 273 g down from a ( not that pregnant ) 625 g.
Of course , the headset will need to be tethered to some kind of magnate source to work , but you may use practically any USB - C gimmick that furnish power , from power banks to a USB - C - enabledsmartphonewith reverse charging capableness . But the dispute is those can ride in a air hole , not on your head , and that makes the VR experience even more comfortable for prolonged consumption .
That ’s a real boon not only for VR gaming but VR productiveness , with a significantly more lightweight and well-fixed blueprint than the Meta Quest Pro that could potentially allow for all - day use . The downside is that the headset is less secure on the head than when connect to the shelling pack and , thus , is not ideal for gaming or profligate movement .
That puff also stretch to the face plate that bridges the gap between the moldable form of the HMD and your typeface , with a soft fabric material that feels passably gracious when worn . What is n’t so nice , however , is doing VR exercise in Les Mills Body Combat using the headset , as that voiced facia turn into a sponge , soaking up all your sudor , and it ’s very difficult to clean too .
Vive should also be praised for its glasses - free approach to VR . Rather than selling face plates to accommodate glasses - wearers like myself , which I often witness do n’t fit my deoxyephedrine that well , you could adjust the focus of each crystalline lens individually from -6 to +6 , negating the want to wear glasses at all .
That build for a much more comfortable VR organisation , though it ’s not ideal if you ’ve got particularly strong ethical drug crystalline lens outdoors of the compass offer by the headset .
Controllers
In somewhat bleak line to the future - thinking , modular innovation of the Vive Elite XR headset , the attach to controllers are large , plasticky and generally a bit naff compare to not only the Quest 3 and Quest Pro controllers , but even those that come with the three - yr - old Quest 2 .
The button layout is fairly received , comprised of ABXY buttons , two analogue sticks , trigger and grip release , but the accompanying trailing rings are pretty substantial – enough to clash together in some VR titles , concisely ruining the immersion I was feeling at the time .
The controllers are also notably longer than the comparably compact and ergonomic controllers of the Quest 3 , nor do they boast the built - in chase after technical school of the Quest Pro controllers , meaning they can only be track when in full sight of the headset .
The shaking feedback is also a little dense and slushy liken to the more elaborate haptic motors from Meta ’s recent headset – a like difference in superstar when compare the PS4 ’s DualShock control to the PS5 DualSense accountant .
Admittedly , the controller are aslightstep fore from the even bulky OG Vive controllers that shipped with other recent Vive - brandmark headset with a slightly more compact blueprint , but as stated , it ’s far from the compact and technically more advanced choice offered by Meta ’s headsets .
Specs and performance
The HTC Vive Elite XR’sSnapdragon XR2chip would ’ve been acceptable back in 2020 , but in 2023 , andespeciallyafter the launch of the Meta Quest 3 , the chipset is show its age .
For context , the likewise priced Meta Quest Pro brag the Snapdragon XR2 Plus chip with a 50 % boost to magnate output and 30 % improved thermal carrying into action compared to the Elite XR ’s regular XR2 , and the gap is only widened when you look at the chipset in the Quest 3 .
The Quest 3 boasts the brand newSnapdragon XR2 Gen 2 platformthat boasts serious profit on the original XR2 chipset , including a 2.5x boost to GPU power with 50 % better efficiency and a 33 % boost to the CPU that makes it wholly more capable of running high - quality apps and games with better texture at higher resolutions than the elect XR can . The XR2 chipset is the same as found in the £ 299 Meta Quest 2 .
That should help paint a picture show of the experience on offer ; while not necessarily a high-risk one , with apps that run for at the maximum 90fps allowed by the headset ’s 90Hz LCDs , they ’re not quite as complex or graphically impressive as what I ’ve seen from other headset in 2023 .
It is more akin to what you ’d get from Meta ’s entry - level headset than what you ’d expect from a premium standalone headset , albeit at a mellow resoluteness , clocking in at 1920 x 1920 per eye . The resolution does help the experience somewhat , with comparatively crisp visuals that make reading schoolbook much easier than gimcrack headsets .
HTC looks to tell itself from Meta ’s headsets with a pretty cool lineament that was first introduced on the HTC Vive Flow – wireless smartphone mirroring . At least , it would be moderately nerveless if I could get it to crop more reliably .
The issuing seems to come down to smartphone compatibility , with backing for Miracast and HDCP 2.2 or later ask to get at your wandering type O from the headset . I tried it on several flagship - story phones including theHonor Magic 5 Pro , Xiaomi 13 Proand theGoogle Pixel 7 , and none worked .
In fact , a glance atHTC ’s support pagereiterates this point , with very few smartphones formally compatible with the functionality .
It ’s an way out that was prevalent on the Vive Flow and it seems HTC has n’t found a solution with the Vive Elite XR either . I can only wonder why the team did n’t choose for a more aboveboard computer hardware connection , give that you may connect the headset ’s USB - coulomb port wine to your smartphone for power – it ’d seemingly remove the restriction on which phones could use the functionality .
paw tracking is present and works in a very similar way to that of the Quest 3 and Quest Pro , tracking your hand in the virtual space with point - and - pinch gestures to pilot the UI .
It ’s an splendid mode to navigate through the O and more handily browse your phone in its wireless mirroring mode , but the big frustration is that vanishingly few apps on the Viveport Store take advantage of HTC ’s hand - tracking tech , meaning you ’ll more than likely need to pick up those bulky controllers once you select an app to load via hand - tracking .
I ’ve also found that it ’s not quite as open as Meta ’s selection in anything but ideal kindling conditions , with the headset occasionally turn a loss tracking when I attempted a turn of VR in a table lamp - illumine room one dark eve .
deal tracking is a nice - to - have feature , but HTC ’s feature of speech set does n’t expand to more ripe tracking like the face- and eye - tracking of the Meta Quest Pro , which allow for a much more natural social VR experience where it ’s gentle to find fault up on non - verbal communication like smile , winks and more .
It ’s not necessarily a dealbreaker for most users , but it ’s something I ’d have like to have seen baked into an ‘ Elite ’ VR headset that cost the same as Meta ’s top - final stage headset . HTC has claimed that these features will be available via optional add - ons in future , but these are yet to materialize and will undoubtedly hike the price even further .
Game and app availability
The Viveport Store is the main style to get standalone apps on the Vive Elite XR headset . A prompt browsing and you ’ll find several popular apps admit Les Mills Body Combat , Richie ’s Plank Experience and Virtual Desktop , but this lull you into a false sense of security as there are some pretty glowing omissions compared to the competing Quest Store .
That includes popular VR game like Beat Saber and Gorilla Tag , along with bigger , longer VR championship like The Walking Dead : Saints & Sinners and Ghost Busters : Rise of the Ghost Lord – and that ’s after seven months of the Vive Elite XR being useable for leverage . I frankly ca n’t see the situation getting any better any clock time soon either .
indisputable , many of these apps are useable to you if you tether the headset to a gaming microcomputer , but that form of defeats the purpose of a standalone VR headset .
The headset also sustain assorted reality apps thanks to its forward - facing colour passthrough tv camera , with a surprisingly crisp experience that ’s better than the slightly subdued interpretation from the Meta Quest Pro and one without the extreme fisheye distorted shape of thePico 4 . It was clear enough for me to take the air around my room without bumping into furniture , at the very least .
I ’d argue that on MR visuals alone , the elect XR can contend with the new Quest 3 , though Meta ’s new headset comes with computer hardware like a deepness sensor that do it much easier to map out the space around you , even incorporating elements like chairs and tables into the MR experience – HTC does n’t do this just yet .
The big trouble for HTC is the handiness of said MR apps . Just like with regular VR apps , the selection is pretty barebones at the moment – and when you consider that the Meta Quest 3 already had 50 + dedicated MR apps within a month of its release , it seems that Meta again has the upper hand .
Battery life
stamp battery life-time – when the barrage coterie is connect , of course – is pretty consistent with other standalone VR headset on the grocery store , offering around 2 hour of use before it ’ll need a top - up via USB - C. That allows it to last a little longer than the Meta Quest Pro ’s 1hr 30 minutes , although it does decrease slightly behind the Quest 3 ’s 2 - 3 hr battery life claims .
Still , the modular design of the headset allows you to swop the official battery heading strap out for a generic USB - C power bank that can seat in the pocket and further extend battery life , as can your smartphone in a apprehension . That could make it a slightly more tantalizing option , peculiarly for longsighted travel without a plug nearby .
Charging is jolly fast too , achieve an 60 minutes of usage after just 30 moment of buck from the provided USB - speed of light power brick , though a full burster will take around 2 hr .
Latest deals
Should you buy it?
The ability to remove the stamp battery pack and turn the headset into something resemble VR glass is rather unique in the standalone VR market .
With an old chipset , unwieldy controllers and a lamentably small program library of standalone apps and games to choose from , the Vive Elite XR is beaten by even chintzy headsets like the £ 299Meta Quest 2.&bsp ;
Final Thoughts
I sleep with what HTC has done with the design of the Vive Elite XR , boasting a prosperous intent that ’s also modular , with very different focus for each shape . It also bluster singular feature like centering fitting for glasses - wearer and power the headset via your phone ’s USB - nose candy larboard .
However , that ’s about all the HTC Vive Elite XR does well . The Snapdragon XR2 chipset is woefully underpowered not only liken to likewise premium headset like theMeta Quest Pro , but even theMeta Quest 3 , which come in at just over half the price .
But even that could ’ve been somewhat forgive if HTC had make do to get a handle on VR and MR substance , both of which are hard lack on the Viveport Store , especially when compare to Meta ’s standalone VR headsets .
It was a great endeavor at a standalone VR headset , then , but sadly , I ca n’t seeanyreason for consumer to go for the HTC Vive Elite XR over the Quest 3 .
Trusted Score
How we test
When screen a VR headset , we make certain to try out a variety of games and apps . We evaluate various aspects , such as the conception , fit , screen quality , barrage life and the feature set .
FAQs
Yes , and it ’s one of the sound execution of the tech , though there ’s a lack of MR apps to take advantage of it .
While you ’ll get a USB - snow cable in the box seat , you ’ll have to provide your own charging brick .