OPINION : interestingness in VR headset has been on the declination for many months now , but it looks like Apple , Sony and Meta never pay back the memoranda .
VR has become a variety of cant in tech , with many fellowship throwing their lid into the practical reality ring in late yr . TheApple Vision Proheadset has caught a luck of attention since it was announce and Sony released thePSVR 2only a couple of month ago .
There are myriad other companies that also put up VR headsets ; Meta is the obvious one – with theMeta Quest 3slated to let go sometime this year – alongside Pico and HTC .
To me , VR was at its peak when theOculus Riftwas first released in 2016 . I can vividly remember putting on the headset , booting upResident Evil Biohazardand directly being in complete reverence of my surroundings . I had tried my hand at theGoogle Cardboardbefore this , but I had never experienced something so visceral and immersive ( I had to take the headset off before the openhanded confrontation with Jack at the start of the game ) .
Since the Oculus Rift , the technology has only gotten well . The playing field of view has gotten wider , the resolving higher and issue like theScreen Door Effectare slowly being phased out to the point where you almost ca n’t severalise you ’re in a practical world .
VR headset are n’t just limited to gamers now , either . Meta has been pushing theMetaverseas a raw way to interact with your colleagues in this new , intercrossed man – as there is nothing we all want more than to see our chief ’ face etched onto a practical screen just inches from our face .
All this is to say , there are more ways to use VR than there ever have been before . More brand , more supported game and more ways to use it in the ‘ real mankind ’ , so it ’s curious to see that on the consumer side , people just are n’t as concerned as they used to be .
AnIDC studyshows that globally , the VR / AR market has declined by 54.4 % year over year in the first one-quarter of 2023 . AnEY Consulting surveydiscovered that only 24 % of masses said their company has started using VR applied science , and only 15 % said they expend a VR headset for work . Meanwhile , aPiper Sandlersurvey found that while 26 % of the teen they asked did own VR headset , only 5 % used the headset daily and 48 % were not concerned or unsure of the Metaverse as a whole .
The reasons for the descent in interest are wide-ranging ; not all workplaces are pushing the engineering , fag out a VR headset can induce motion sickness and wearing it for too long can negatively regard visual sense and balance . On top of this , I would argue that most significantly , VR headset are just becoming too expensive for the average consumer .
The Apple Vision Pro is slat to have an eye - lachrymation $ 3499 start toll , and the PSVR 2 monetary value $ 549.99/£529.99 – not including the $ 499.99/£479.99PS5console that it needs to be paired with . The Meta Quest 3 has seen a price increase too , set out at $ 499/£499 , a big saltation from the $ 299/£299 starting price of theMeta Quest 2at its launching .
With that in mind , you have to call for if it ’s deserving spending upwards of $ 500/£500 on a gimmick that you may not even use all that often ? developer are doing an awing line of work at refining the engineering and cerebrate up new elbow room that it can be implemented into everyday life , but they seem to have block that for a lot of people , the price just is n’t accessible anymore .
That headset was released in 2020 and as we can see from the pricing of more recent headsets , VR has become a lot more expensive in those three , short years . However , I do n’t recollect we should completely lose hope in VR .
Apple is supposedly working on acheaper version of the Vision Prothat will release at the terminal of 2025 , at the early . The Vision Pro as a whole will also get new features to VR that we have n’t seen before , such as running iOS apps and the ability to watch 3D pic , potentially allowing VR to broaden its horizons even further into unexampled use font .
The Meta Quest 3 could see a price cutting – especially if it does n’t betray as well as Meta predicts – and could even result in the Meta Quest 2 being reduced , allowing more people to try out the technology and giving them more luck to lessen in making love with it .
I would like to say that consumer curiousity in VR is n’t declining just because people are n’t as concerned anymore . novel technical school is always exciting , especially for young people , and there are those who are always look for unexampled ways to make everyday tasks even simpler , but that excitement can only be preserve for so long .
Companies need to greet that no matter how many chime and whistle they let in on the tardy headset , if it ’s not within most consumers ’ terms range , it simply is n’t going to trade .
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