view : During the track up to the PS5 ’s launch , Sony threw a wad of exciting cant our style to drive up hype .

We were told that the console would be capable of4 K , frame rate beyond 60Hz and emergingray tracingtechnology . The latter was the most exciting of the bunch , allowing for eminent - fidelity lighting , reflections and darkness effects , which had never been possible on a console before .

But once thePS5turned up in our nursing home , we all found out that while the PS5 was indeed capable of such features , it was n’t powerful enough to deliver on all three simultaneously for the vast majority of AAA games . That , at least from my point of thought , was a huge letdown .

Spider - Man : Miles Moraleswas the launching game that well showed off the stunning light beam tracing essence , with skyscraper seeing jaw - dropping reflexion and puddles glistening in the sunlight . However , such effects do at a significant barter - off , locking the secret plan ’s skeleton rate at a dispirited 30fps . That had a detrimental event on the performance of the secret plan , with eminent - f number movement ( whether that was for dangle or combat ) seem jarring .

As a resolution , I personally preferred to switch beam of light retrace off to insure a fluent performance , but it was a great pity that I had to overleap out on one of the PS5 ’s most exciting characteristic to do so . Insomniac did at least release a new RT performance style for Miles Morales which enable both ray trace and a higher form rate at the same time – but it then deoxidize the sieve declaration as a compromise , wasting the power of my 4 K idiot box .

This is n’t a problem unique to Spider - Man . Very few AAA games on the PS5 have been able to achieve the holy trinity of 4 kB visuals , 60fps performance and activate ray tracing effect at the same clock time . And so despite being one of the most powerful gambling console in chronicle , the PS5 ’s limitation are clear .

ill-use in the fabledPS5 Pro . While Sony has not confirmed the being of the PS5 Pro console table just yet , Inside Gamingreports that a recently - published patent of invention indicates that a novel PlayStation console table ( plainly set to set in motion in 2024 ) will depend to “ accelerate ” ray tracing performance .

By improving the efficiency of the ray tracing performance , it ’s possible that a succeeding PS5 Pro would be capable of running these realistic ignition effects , while also being capable to conserve a 4 K resolving and high frame rate performance .

This would play a Brobdingnagian advance to the PS5 , no longer take gamers to make compromise to either the visual quality or performance of a game .

But whether Sony is in reality able to achieve this is another matter totally . EvenNvidia ’s RTX 4090graphics card , which cost an prodigal £ 1679/$1599 , is only capable to hit 44fps when playingCyberPunk 2077 in 4 K with Georgia home boy - out graphics and ray tracing activated .

It ’s going to be a difficult undertaking for Sony to create a new low-cost gaming console that makes it possible to benefit from ray trace without forcing users to make sacrifices . But if Sony can finally deliver on its new - contemporaries promises , then a PS5 Pro will be a very tempting rising slope indeed .